GAME-ON 2001

The Second International Conference on Intelligent Games and Simulation

London, November 30 - December 1, 2001

Preliminary Programme


Keynote Lecture

Simulating Autonomous Agents with Augmented Reality
Erol Gelenbe, Khaled Hussain and Varol Kaptan, University of Central Florida,
Orlando, USA


Session 1: Games Design and Development

A Review of 3_D Accelerator Technology for Games
Nathan Chia, Richard Cant and David Al-Dabass, Nottingham Trent University, UK

Component Based Motion Editing Environment for 3D Game Character Design
Yoshihiro Okada, Kyushi University, Fukuoka, Japan

New Anti-Aliasing and Depth of Field Techniques for Games Graphics
Nathan Chia, Richard Cant and David Al-Dabass, Nottingham Trent University, Nottingham, United Kingdom

Stratego Expert System Shell
Casper Treijtel and Leon Rothkrantz, Delft University of Technology, The Netherlands

Directions for Future Games Development
Michael Allen, Suliman Hussam, Zhigang Wen, Qasim Mehdi and Norman Gough, University of
Wolverhampton, United Kingdom


Session 2: Modelling Intelligent Characters

Software Development for Reasoning and Cognitive NPCs
Suliman Hussam, Q.H. Mehdi, and N. E. Gough, University of Wolverhampton, United Kingdom

Behavioural Interaction of Characters for Virtual Storytelling
Fred Charles, Steven J. Mead, and Marc Cavazza, University of Teesside, United Kingdom

Artificial Player for Quake III Arena
J M P van Waveren, L J M Rothkrantz, Delft University of Technology, The Netherlands

Mesh Skinning Technique for Intelligent Animated Characters in Computer Games
Zhigang Wen, Qasim Mehdi and Norman Gough, University of Wolverhampton,
Wolverhampton, United Kingdom


Session 3: Algorithms for Games Simulation and Agent Path Planning

Real-Time Edge Follow: A New Paradigm to Real-Time Path Search
Cagatay Undeger, Scientific Decision Support Center, Turkish Armed Forces, Faruk
Polat, Middle East Technical University and Ziya Ipekkan, Defense Research and
Armament Department, Turkey

Interaction Loop Paradigm for Intelligent Virtual Environments to Interactively Solve
Spatial Configuration Tasks

Carlos Calderon and Marc Cavazza, University of Teesside, United Kingdom

Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A*
(SNA*) Algorithm

M.Shafie Abd Latiff, Marc Cavazza and Ian Palmer, University of Bradford, United
Kingdom

A New Computational Approach to the Game of Go
Julian Churchill, Richard Cant and David Al-Dabass, Nottingham Trent University, United Kingdom

A Learning Architecture for the Game of Go
A B Meijer, Delft University of Technology, Delft, The Netherlands


Session 4: Games Platforms

Palm Game Design
Pieter Spronck, Universiteit Maastricht, Maastricht, The Netherlands

Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games
Yoshihiro Okada, Kyushi University, Fukuoka, Japan

Content-Based Dissociation Handling in Internet Games: The Wotan Principle
Joerg R.J. Schirra, Otto-von-Guericke-University, Magdeburg, Germany


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