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Digital Library

of the European Council for Modelling and Simulation

 

Title:

Towards Practical Virtual Training Environment Through VR Technology

Authors:

Yoshihiro Takamura, Norihiro Abe, Kazuaki Tanaka, Hirokazu Taki Shoujie He

Published in:

 

 

(2006).ECMS 2006 Proceedings edited by: W. Borutzky, A. Orsoni, R. Zobel. European Council for Modeling and Simulation. doi:10.7148/2006 

 

ISBN: 0-9553018-0-7

 

20th European Conference on Modelling and Simulation,

Bonn, May 28-31, 2006

 

Citation format:

Takamura, Y., Abe, N., Tanaka, K., Taki, H., & He, S. (2006). Towards Practical Virtual Training Environment Through VR Technology. ECMS 2006 Proceedings edited by: W. Borutzky, A. Orsoni, R. Zobel (pp. 633-640). European Council for Modeling and Simulation. doi:10.7148/2006-0633

DOI:

http://dx.doi.org/10.7148/2006-0633

Abstract:

Virtual reality (VR) technology has been more and more mature over the last decade. Development of a virtual environment for training purpose is considered

one of the most practical applications of the VR technology. Since the VR technology involves all kinds of sensors in exchanging information between the real world and the virtual environment, it is computationally intensive in terms of data processing at an individual sensor and information integration among all the sensors. In general, the information integration has to be well synchronized in order to meet the training needs. At the same time, real-time processing capability is also considered critical. Many more practical issues could be uncovered only when a virtual training environment is actually being developed. Based on this belief, this study is experimenting on the development of a virtual environment for training billiards players. The technical difficulties encountered and the corresponding resolutions are considered beneficial to the development of other practical virtual training environments. This paper summarizes the design and

implementation details about our experimental virtual training environment and reports the algorithms for the synchronization of the information from different

sources.

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