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Digital Library of the
European Council for Modelling and Simulation |
Title: |
Towards Practical Virtual Training Environment Through VR
Technology |
Authors: |
Yoshihiro Takamura, Norihiro Abe, Kazuaki Tanaka, Hirokazu
Taki Shoujie He |
Published in: |
(2006).ECMS
2006 Proceedings edited by: W. Borutzky, A. Orsoni, R. Zobel. European
Council for Modeling and Simulation. doi:10.7148/2006 ISBN:
0-9553018-0-7 20th
European Conference on Modelling and Simulation, Bonn,
May 28-31, 2006 |
Citation
format: |
Takamura, Y., Abe, N., Tanaka, K., Taki, H., & He, S. (2006). Towards Practical Virtual
Training Environment Through VR Technology. ECMS 2006 Proceedings edited by:
W. Borutzky, A. Orsoni, R. Zobel (pp. 633-640). European
Council for Modeling and Simulation. doi:10.7148/2006-0633 |
DOI: |
http://dx.doi.org/10.7148/2006-0633 |
Abstract: |
Virtual reality
(VR) technology has been more and more mature over the last decade.
Development of a virtual environment for training purpose is considered one of the most practical applications of the VR technology. Since the VR
technology involves all kinds of sensors in exchanging information between
the real world and the virtual environment, it is computationally intensive
in terms of data processing at an individual sensor and information
integration among all the sensors. In general, the information integration
has to be well synchronized in order to meet the training needs. At the same
time, real-time processing capability is also considered critical. Many more
practical issues could be uncovered only when a virtual training environment
is actually being developed. Based on this belief, this study is experimenting
on the development of a virtual environment for training billiards players.
The technical difficulties encountered and the corresponding resolutions are
considered beneficial to the development of other practical virtual training environments.
This paper summarizes the design and implementation
details about our experimental virtual training environment and reports the
algorithms for the synchronization of the information from different sources. |
Full
text: |