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Digital Library

of the European Council for Modelling and Simulation

 

Title:

Enhancing Intelligence Of Business Simulation Games

Authors:

Jana Bikovska, Galina Merkuryeva, Robert W. Grubbström

Published in:

 

 

(2006).ECMS 2006 Proceedings edited by: W. Borutzky, A. Orsoni, R. Zobel. European Council for Modeling and Simulation. doi:10.7148/2006 

 

ISBN: 0-9553018-0-7

 

20th European Conference on Modelling and Simulation,

Bonn, May 28-31, 2006

 

Citation format:

Bikovska, J., Merkuryeva, G., & Grubbström, R. W. (2006). Enhancing Intelligence Of Business Simulation Games. ECMS 2006 Proceedings edited by: W. Borutzky, A. Orsoni, R. Zobel (pp. 641-646). European Council for Modeling and Simulation. doi:10.7148/2006-0641

DOI:

http://dx.doi.org/10.7148/2006-0641

Abstract:

Developing computer simulation games incorporates different computing aspects such as computer graphic, artificial intelligence, simulation itself, software

engineering, etc. This paper is focusing on building intelligence into business simulation games by embedding intelligent agents into its software. Agents are proposed to generate simulation scenarios; define initial conditions of the game and/or respond to players’ decisions by changing an economical environment

according to the goals set by a game leader, and the agent’s behavioural rules. Other applications of intelligent agents such as when an agent simulates a tutor or acts as a virtual player are also discussed in the paper.

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