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Digital Library of the
European Council for Modelling and Simulation |
Title: |
Enhancing Intelligence Of Business Simulation Games |
Authors: |
Jana Bikovska,
Galina Merkuryeva, Robert W. Grubbström |
Published in: |
(2006).ECMS
2006 Proceedings edited by: W. Borutzky, A. Orsoni, R. Zobel. European
Council for Modeling and Simulation. doi:10.7148/2006 ISBN:
0-9553018-0-7 20th
European Conference on Modelling and Simulation, Bonn,
May 28-31, 2006 |
Citation
format: |
Bikovska, J., Merkuryeva,
G., & Grubbström, R. W. (2006). Enhancing
Intelligence Of Business Simulation Games. ECMS 2006 Proceedings edited by:
W. Borutzky, A. Orsoni, R. Zobel (pp. 641-646). European
Council for Modeling and Simulation. doi:10.7148/2006-0641 |
DOI: |
http://dx.doi.org/10.7148/2006-0641 |
Abstract: |
Developing
computer simulation games incorporates different computing aspects such as
computer graphic, artificial intelligence, simulation itself, software engineering, etc. This paper is focusing on building intelligence
into business simulation games by embedding intelligent agents into its
software. Agents are proposed to generate simulation scenarios; define initial
conditions of the game and/or respond to players’ decisions by changing an
economical environment according to the goals set by a game leader, and the agent’s behavioural
rules. Other applications of intelligent agents such as when an agent
simulates a tutor or acts as a virtual player are also discussed in the paper. |
Full
text: |