|
Digital Library of the
European Council for Modelling and Simulation |
Title: |
A
Federated Agent-Based Crowd Simulation Architecture |
Authors: |
Malcolm Yoke Hean Low, Wentong Cai, Suiping Zhou |
Published in: |
ECMS
2007 Proceedings Edited
by: Ivan Zelinka, Zuzana Oplatkova, Alessandra Orsoni ISBN:
978-0-9553018-2-7 Doi: 10.7148/2007 21st European
Conference on Modelling and Simulation, Prague, June
4-6, 2007 |
Citation
format: |
Low, M. Y. H., Cai,
W., & Zhou, S. (2007). A Federated Agent-Based Crowd Simulation
Architecture. ECMS 2007 Proceedings edited by: I. Zelinka,
Z. Oplatkova, A. Orsoni (pp. 188-194). European Council for
Modeling and Simulation. doi:10.7148/2007-0188. |
DOI: |
http://dx.doi.org/10.7148/2007-0188 |
Abstract: |
Crowd control has become
increasingly important in urbanized military operations such as peace
keeping, riot control, disaster management,emergency evacuation, and rescue operations. In
this paper, we describe an architecture for simulating virtual crowd to aid
in the training, planning and decision making process in the area of military
operations. Our system makes use of the light-weight
agent-based simulation system, RePast, the JESS
inference engine coupled with the Protégé ontology knowledge-base, the
commercial- off-the-shelf game engine Unreal Tournament and the High Level
Architecture to realize a distributed and extensible architecture for
modeling virtual crowd. |
Full
text: |