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Digital Library of the
European Council for Modelling and Simulation |
Title: |
Human
Figure Animation: A Historical Perspective |
Authors: |
Stephania Loizidou Himona, Yiorgos Chrysanthou, Andreas Loizides |
Published in: |
ECMS
2008 Proceedings Edited
by: Loucas S. Louca, Yiorgos Chrysanthou, Zuzana Oplatkova, Khalid Al-Begain ISBN:
978-0-9553018-6-5 Doi: 10.7148/2008 22nd
European Conference on Modelling and Simulation, Nicosia, June
3-6, 2008 |
Citation
format: |
Himona, S. L., Chrysanthou,
Y., & Loizides, A. (2008). Human Figure
Animation: A Historical Perspective. ECMS 2008 Proceedings edited by: L. S. Louca, Y. Chrysanthou, Z. Oplatkova, K. Al-Begain
(pp. 562-569). European Council for Modeling and Simulation. doi:10.7148/2008-0562 |
DOI: |
http://dx.doi.org/10.7148/2008-0562 |
Abstract: |
Computer
Animation, has advanced significantly as well as
spectacularly over the last two-to-three decades. The interesting field has
innovated tremendously moving from first-generation i.e. purely geometric
models where mo- tion was developed using kinematic
techniques, to second- generation i.e. physical-based models (direct versus
in- verse dynamics and hybrid systems), towards the devel-
opment of the third-generation i.e. autonomous behaviour through learning and perception. The simulation
and ani- mation of a
variety of real-world objects appear with stun- ning
realism. However, the main issue here is not on what we have achieved but
rather, based on what we have achieved, what is to follow. The emerging
results are ex- pected immensely by researchers in
the field, worldwide. The paper delivers a survey on human figure animation
and in particular a classification framework of the work done on the control
of locomotion. |
Full
text: |