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Digital Library

of the European Council for Modelling and Simulation

 

Title:

Game-Logic Simulation Based On Cellular Automata And Flocking Techniques

Authors:

Sławomir Nikiel

Published in:

 

(2011).ECMS 2011 Proceedings edited by: T. Burczynski, J. Kolodziej, A. Byrski, M. Carvalho. European Council for Modeling and Simulation. doi:10.7148/2011 

 

ISBN: 978-0-9564944-2-9

 

25th European Conference on Modelling and Simulation,

Jubilee Conference

Krakow, June 7-10, 2011

 

Citation format:

Nikiel, S. (2011). Game-Logic Simulation Based On Cellular Automata And Flocking Techniques. ECMS 2011 Proceedings edited by: T. Burczynski, J. Kolodziej, A. Byrski, M. Carvalho (pp. 299-303). European Council for Modeling and Simulation. doi:10.7148/2011-0299-0303

DOI:

http://dx.doi.org/10.7148/2011-0299-0303

Abstract:

In the paper, a novel approach to simulation for game logic is proposed. It is based on the Cellular Automata augmented by grouping rules. The idea behind the proposed method uses local interaction on the cellular grid to obtain a global goal: a simulation of ‘intelligent’ behavior of groups. Locally acting bots organize themselves in groups to strengthen and perform attack on the game user. The proposed method can be used in action, role-playing and survival games offering real- time interaction with dozens and hundreds of bots. A prototype implementation of the method is discussed along with the performance analysis.

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