|
Digital Library of the
European Council for Modelling and Simulation |
Title: |
Towards
A Serious Games Evacuation Simulator |
Authors: |
João Ribeiro, João Emílio Almeida, Rosaldo J. F.
Rossetti, António Coelho, António Leça
Coelho |
Published in: |
(2012).ECMS
2012 Proceedings edited by: K. G. Troitzsch, M. Moehring, U. Lotzmann. European
Council for Modeling and Simulation. doi:10.7148/2012 ISBN:
978-0-9564944-4-3 26th
European Conference on Modelling and Simulation, Shaping reality through simulation Koblenz,
Germany, May 29 – June 1 2012 |
Citation
format: |
Ribeiro, J., Almeida, J. E., Rossetti, R.
J. F., Coelho, A., & Coelho, A. L. (2012). Towards A Serious Games
Evacuation Simulator. ECMS 2012 Proceedings edited by: K. G. Troitzsch, M. Moehring, U. Lotzmann (pp. 697-702).
European Council for Modeling and Simulation. doi:10.7148/2012-0697-0702 |
DOI: |
http://dx.doi.org/10.7148/2012-0697-0702 |
Abstract: |
The evacuation of complex
buildings is a challenge under any circumstances. Fire drills are a way of
training and validating evacuation plans. However, sometimes these plans are not taken seriously by their participants.
It is also difficult to have the financial and time resources required. In
this scenario, serious games can be used as a tool for training, planning and
evaluating emergency plans. In this paper a prototype of a serious games
evacuation simulator is presented. To make the environment as realistic as
possible, 3D models were made using Blender and loaded onto Unity3D, a
popular game engine. This framework provided us with the appropriate
simulation environment. Some experiences were made and results show that this
tool has potential for practitioners and planners to use it for training
building occupants. |
Full
text: |