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Digital Library

of the European Council for Modelling and Simulation

 

Title:

Towards A Serious Games Evacuation Simulator

Authors:

João Ribeiro, João Emílio Almeida, Rosaldo J. F. Rossetti,

António Coelho, António Leça Coelho

Published in:

 

(2012).ECMS 2012 Proceedings edited by: K. G. Troitzsch, M. Moehring, U. Lotzmann. European Council for Modeling and Simulation. doi:10.7148/2012 

 

ISBN: 978-0-9564944-4-3

 

26th European Conference on Modelling and Simulation,

Shaping reality through simulation

Koblenz, Germany, May 29 – June 1 2012

 

Citation format:

Ribeiro, J., Almeida, J. E., Rossetti, R. J. F., Coelho, A., & Coelho, A. L. (2012). Towards A Serious Games Evacuation Simulator. ECMS 2012 Proceedings edited by: K. G. Troitzsch, M. Moehring, U. Lotzmann (pp. 697-702). European Council for Modeling and Simulation. doi:10.7148/2012-0697-0702

DOI:

http://dx.doi.org/10.7148/2012-0697-0702

Abstract:

The evacuation of complex buildings is a challenge under any circumstances. Fire drills are a way of training and validating evacuation plans. However, sometimes these plans are not taken seriously by their participants. It is also difficult to have the financial and time resources required. In this scenario, serious games can be used as a tool for training, planning and evaluating emergency plans. In this paper a prototype of a serious games evacuation simulator is presented. To make the environment as realistic as possible, 3D models were made using Blender and loaded onto Unity3D, a popular game engine. This framework provided us with the appropriate simulation environment. Some experiences were made and results show that this tool has potential for practitioners and planners to use it for training building occupants.

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