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Digital Library

of the European Council for Modelling and Simulation

 

Title:

Personality Simulation In Interactive Agents Through Emotional Biases

Authors:

Jose Serra, Pedro Nogueira

Published in:

 

(2013).ECMS 2013 Proceedings edited by: W. Rekdalsbakken, R. T. Bye, H. Zhang  European Council for Modeling and Simulation. doi:10.7148/2013

 

ISBN: 978-0-9564944-6-7

 

27th European Conference on Modelling and Simulation,

Aalesund, Norway, May 27th – 30th, 2013

 

Citation format:

Jose Serra, Pedro Nogueira (2013). Personality Simulation In Interactive Agents Through Emotional Biases, ECMS 2013 Proceedings edited by: W. Rekdalsbakken, R. T. Bye, H. Zhang, European Council for Modeling and Simulation. doi:10.7148/2013-0025

 

DOI:

http://dx.doi.org/10.7148/2013-0025

Abstract:

Personality simulation has been for the past decades a recurrent topic, as it is a non-trival problem where a multitude of equally valid approaches can (and have) been taken. However, no general consensus has emerged from this discussion, which further difficults novel contributions. Being a multidisciplinary research topic between computer science and psychology further complicates the aforementioned issue, as a large number of models for emotion definition currently exist. Thus, methods capable of simulating the variations that occur at an emotional level due to personality and at the same time provide an easy way to define behavior are still lacking. In this paper, we propose the usage of emotions as the prime factor in the personality definition process, which is done using a height-map that represents a gravity field to define the emotional biases that each individual’s personality encompasses. The use of this model eases the definition of how the emotional variations occur. We propose a novel architecture, which is capable of receiving and produce any kind of stimuli and reaction. The method was implemented as a proof-of-concept and initial tests show it is effective, behaving as expected.

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