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Digital Library of the
European Council for Modelling and Simulation |
Title: |
Interactive, GPU-Based Urban
Growth Simulation For Agile Urban Policy Modelling |
Authors: |
Michel
Kraemer, Andreas Kehlenbach |
Published in: |
(2013).ECMS 2013 Proceedings edited
by: W. Rekdalsbakken, R. T. Bye, H. Zhang European Council for Modeling
and Simulation. doi:10.7148/2013 ISBN:
978-0-9564944-6-7 27th
European Conference on Modelling and Simulation, Aalesund, Norway, May 27th –
30th, 2013 |
Citation
format: |
Michel Kraemer, Andreas Kehlenbach (2013). Interactive, GPU-Based Urban Growth
Simulation For Agile Urban Policy Modelling, ECMS 2013 Proceedings edited by: W. Rekdalsbakken, R. T. Bye, H. Zhang, European Council for Modeling
and Simulation. doi:10.7148/2013-0075 |
DOI: |
http://dx.doi.org/10.7148/2013-0075 |
Abstract: |
In this paper we present a
novel approach of simulating urban growth by utilising
the computation power of modern GPUs. The
simulation results can be used in urban policy modelling
to reduce turnaround times in the policy cycle. We use a state-of-the-art
agent-based simulation model that consists of rules to describe human behaviour. The simulation incorporates geospatial
information such as land-use, current population density and road network data.
In order to simulate the phenomena of urbanisation,
in our model citizens more likely settle near roads or existing
settlements/cities. In this paper we present our implementation that is based
on the FLAME GPU framework. Each agent on the GPU represents a group of
citizens at a specific location. In order to evaluate our approach we present
a practical use case. We measure the performance of our implementation and
compare it with a Java-based solution. Finally, we discuss our approach and
show opportunities for agile and interactive urban policy modelling |
Full
text: |