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Digital Library

of the European Council for Modelling and Simulation

 

Title:

A Game-Based Learning Framework For Controlling Brain-Actuated Wheelchairs

Authors:

Rolf-Magnus Hjorungdal, Filippo Sanfilippo, Ottar L. Osen, Adrian Rutle, Robin T. Bye

Published in:

 

 

(2016).ECMS 2016 Proceedings edited by: Thorsen Claus, Frank Herrmann, Michael Manitz, Oliver Rose, European Council for Modeling and Simulation. doi:10.7148/2016

 

 

ISBN: 978-0-9932440-2-5

 

30th European Conference on Modelling and Simulation,

Regensburg Germany, May 31st – June 3rd, 2016

 

Citation format:

Rolf-Magnus Hjorungdal, Filippo Sanfilippo, Ottar L. Osen, Adrian Rutle, Robin T. Bye (2016). Mathematicall A Game-Based Learning Framework For Controlling Brain-Actuated Wheelchairs, ECMS 2016 Proceedings edited by: Thorsten Claus, Frank Herrmann, Michael Manitz, Oliver Rose  European Council for Modeling and Simulation. doi:10.7148/2016-0554

DOI:

http://dx.doi.org/10.7148/2016-0554

Abstract:

Paraplegia is a disability caused by impairment in motor or sensory functions of the lower limbs. Most paraplegic subjects use mechanical wheelchairs for their movement, however, patients with reduced upper limb functionality may benefit from the use of motorised, electric wheelchairs. Depending on the patient, learning how to control these wheelchairs can be hard (if at all possible), timeconsuming, demotivating, and to some extent dangerous. This paper proposes a game-based learning framework for training these patients in a safe, virtual environment. Specifically, the framework utilises the Emotiv EPOC EEG headset to enable brain wave control of a virtual electric wheelchair in a realistic virtual world game environment created with the Unity 3D game engine.

 

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