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Digital
Library of the European Council for Modelling and Simulation |
Title: |
A
Game-Based Learning Framework For Controlling Brain-Actuated Wheelchairs |
Authors: |
Rolf-Magnus Hjorungdal,
Filippo Sanfilippo, Ottar L. Osen, Adrian Rutle, Robin T. Bye |
Published in: |
(2016).ECMS 2016 Proceedings edited
by: Thorsen Claus, Frank Herrmann, Michael Manitz, Oliver Rose, European Council for Modeling and
Simulation. doi:10.7148/2016 ISBN:
978-0-9932440-2-5 30th
European Conference on Modelling and Simulation, Regensburg Germany, May 31st
– June 3rd, 2016 |
Citation
format: |
Rolf-Magnus Hjorungdal,
Filippo Sanfilippo, Ottar L. Osen, Adrian Rutle, Robin T. Bye (2016). Mathematicall
A Game-Based Learning Framework For Controlling Brain-Actuated Wheelchairs,
ECMS 2016 Proceedings edited by: Thorsten Claus, Frank Herrmann, Michael Manitz, Oliver Rose European Council for Modeling
and Simulation. doi:10.7148/2016-0554 |
DOI: |
http://dx.doi.org/10.7148/2016-0554 |
Abstract: |
Paraplegia is a disability caused by
impairment in motor or sensory functions of the lower limbs. Most paraplegic subjects
use mechanical wheelchairs for their movement, however, patients with reduced
upper limb functionality may benefit from the use of motorised,
electric wheelchairs. Depending on the patient, learning how to control these
wheelchairs can be hard (if at all possible), timeconsuming,
demotivating, and to some extent dangerous. This
paper proposes a game-based learning framework for training these patients in
a safe, virtual environment. Specifically, the framework utilises
the Emotiv EPOC EEG headset to enable brain wave
control of a virtual electric wheelchair in a realistic virtual world game
environment created with the Unity 3D game engine. |
Full
text: |