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Digital Library

of the European Council for Modelling and Simulation

 

Title:

Reducing Sickness And Enhancing Virtual Reality Simulation On Mobile Devices By Tracking The Body Rotation

Authors:

Gianpaolo Branca, Marco Gribaudo

Published in:

 

 

(2019). ECMS 2019 Proceedings Edited by: Mauro Iacono, Francesco Palmieri, Marco Gribaudo, Massimo Ficco, European Council for Modeling and Simulation.

 

DOI: http://doi.org/10.7148/2019

 

ISSN: 2522-2422 (ONLINE)

ISSN: 2522-2414 (PRINT)

ISSN: 2522-2430 (CD-ROM)

 

33rd International ECMS Conference on Modelling and Simulation, Caserta, Italy, June 11th – June 14th, 2019

 

 

Citation format:

Gianpaolo Branca, Marco Gribaudo (2019). Reducing Sickness And Enhancing Virtual Reality Simulation On Mobile Devices By Tracking The Body Rotation, ECMS 2019 Proceedings Edited by: Mauro Iacono, Francesco Palmieri, Marco Gribaudo, Massimo Ficco European Council for Modeling and Simulation. doi: 10.7148/2019-0428

DOI:

https://doi.org/10.7148/2019-0428

Abstract:

Smartphones are well fit to be used as head mounted displays for virtual reality, because they already em-bed the sensors necessary to track the head rotation. The purpose of this study is to find out how much we can improve the user experience by adding three more degrees of freedom to track the user chest rotation, in particular with respect to the perceived motion sick-ness. With this addition the user can rotate the body independently from the head, meaning that he or she can look in a direction dierent from the one he or she is facing. The interface is complemented with a tech-nique to match the rotation of the user body and head with his or her virtual avatar.

The proposed physical interface is tested on two cus-tom simulations. The first is a virtual museum where the user can walk and look around. The user can con-trol the direction where the avatar is looking with the head, and the direction he or she is facing using the body. The second simulation is a game that uses the chest rotation as a core gameplay mechanic, allowing to control a flying skateboard by moving the body, with the goal of traveling around a circuit to establish the best time.

 

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