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Digital Library of the
European Council for Modelling and Simulation |
Title: |
A Framework for Implementing Deliberative Agents in Computer
Games |
Authors: |
Nicholas P. Davies, Quasim.H.
Mehdi, Norman E. Gough |
Published in: |
(2006).ECMS
2006 Proceedings edited by: W. Borutzky, A. Orsoni, R. Zobel. European
Council for Modeling and Simulation. doi:10.7148/2006 ISBN:
0-9553018-0-7 20th
European Conference on Modelling and Simulation, Bonn,
May 28-31, 2006 |
Citation
format: |
Davies, N. P., Mehdi,
Q. H., & Gough, N. (2006). A Framework for Implementing Deliberative
Agents in Computer Games. ECMS 2006 Proceedings edited by: W. Borutzky, A. Orsoni, R. Zobel (pp. 627-632). European
Council for Modeling and Simulation. doi:10.7148/2006-0627 |
DOI: |
http://dx.doi.org/10.7148/2006-0627 |
Abstract: |
With the
emergence of complex computer games and advanced gaming hardware,
possibilities for overcoming some of the deficiencies in traditional game AI
are becoming feasible. These deficiencies (repetitive, predictable, inhuman behaviour) are caused by the reliance on simple, reactive
AI techniques for in game characters, and can be overcome by using more sophisticated AI and
agent techniques. The aim of our research is to create new forms of
intelligent characters (agents) that will exhibit human-like intelligence and
provide more challenging and entertaining virtual opponents and team mates
for computer games. We present here an overview of the Belief Desire
Intention (BDI) model of agency, and its applicability to computer games, and
present our prototype application that implements a BDI agent system within
the 3D computer game Unreal Tournament via GameBots
and JavaBots technology. We also outline our future
goals for improving the system via the introduction of multi agent scenarios
that require cooperation between selfinterested autonomous
entities. |
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