|
Digital Library of the
European Council for Modelling and Simulation |
Title: |
Improving
Responsiveness By Locality In Distributed Virtual Environments |
Authors: |
Fabrizio Baiardi, Luca Genovali,
Laura Ricci |
Published in: |
ECMS
2007 Proceedings Edited
by: Ivan Zelinka, Zuzana Oplatkova, Alessandra Orsoni ISBN:
978-0-9553018-2-7 Doi: 10.7148/2007 21st European
Conference on Modelling and Simulation, Prague, June
4-6, 2007 |
Citation
format: |
Baiardi, F., Ricci, L., & Genovali, L. (2007). Improving Responsiveness By Locality
In Distributed Virtual Environments. ECMS 2007 Proceedings edited by: I. Zelinka, Z. Oplatkova, A. Orsoni (pp. 195-200).
European Council for Modeling and Simulation. doi:10.7148/2007-0195. |
DOI: |
http://dx.doi.org/10.7148/2007-0195 |
Abstract: |
The
recent diffusion of wide area networks dis- tributed applications, like distributed virtual environ- ments (DV Es), for instance massively multiplayer games,
requires the definition of proper consistency mod- els
and protocols. Models like perceptive consistency take into account the
interactivity of these applications by defining a set of real time
constraints. This paper presents MultiLags, a protocol implementing
perceptive consistency which exploits DV E locality
to dynamically refine the time constraints according to the network con- ditions. An implementation of the protocol is presented. A set of experimental results show the effectiveness of
the MultiLags approach. |
Full
text: |