Digital Library

of the European Council for Modelling and Simulation



Human Figure Animation: A Historical Perspective


Stephania Loizidou Himona, Yiorgos Chrysanthou, Andreas Loizides

Published in:


ECMS 2008 Proceedings

Edited by: Loucas S. Louca, Yiorgos Chrysanthou, Zuzana Oplatkova, Khalid Al-Begain


ISBN: 978-0-9553018-6-5

Doi: 10.7148/2008


22nd European Conference on Modelling and Simulation,

Nicosia, June 3-6, 2008


Citation format:

Himona, S. L., Chrysanthou, Y., & Loizides, A. (2008). Human Figure Animation: A Historical Perspective. ECMS 2008 Proceedings edited by: L. S. Louca, Y. Chrysanthou, Z. Oplatkova, K. Al-Begain (pp. 562-569). European Council for Modeling and Simulation. doi:10.7148/2008-0562



Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three decades. The interesting field has innovated tremendously moving from first-generation i.e. purely geometric models where mo- tion was developed using kinematic techniques, to second- generation i.e. physical-based models (direct versus in- verse dynamics and hybrid systems), towards the devel- opment of the third-generation i.e. autonomous behaviour through learning and perception. The simulation and ani- mation of a variety of real-world objects appear with stun- ning realism. However, the main issue here is not on what we have achieved but rather, based on what we have achieved, what is to follow. The emerging results are ex- pected immensely by researchers in the field, worldwide. The paper delivers a survey on human figure animation and in particular a classification framework of the work done on the control of locomotion.

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