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Digital Library of the
European Council for Modelling and Simulation |
Title: |
Emerging Tools For Conceptual
Design: The Use Of Game Engines To Design Future User Scenarios In The Fuzzy
Front End Of Maritime Innovation |
Authors: |
Snorre Hjelseth |
Published in: |
(2013).ECMS 2013 Proceedings edited
by: W. Rekdalsbakken, R. T. Bye, H. Zhang European Council for Modeling
and Simulation. doi:10.7148/2013 ISBN:
978-0-9564944-6-7 27th
European Conference on Modelling and Simulation, Aalesund, Norway, May 27th –
30th, 2013 |
Citation
format: |
Snorre Hjelseth (2013). Emerging Tools For Conceptual
Design: The Use Of Game Engines To Design Future User Scenarios In The Fuzzy
Front End Of Maritime Innovation, ECMS 2013 Proceedings
edited by: W. Rekdalsbakken, R. T. Bye, H. Zhang, European Council for Modeling
and Simulation. doi:10.7148/2013-0170 |
DOI: |
http://dx.doi.org/10.7148/2013-0170 |
Abstract: |
This paper discusses and
describes how simulated user scenarios can be created and used in the front
end of maritime innovation processes. The paper introduces the use of game
engines as design tool to create dynamic scenario environments that are used
as means to facilitate interdisciplinary collaboration between users and
actors in a design process. The goal of the research was to see if it is
possible to integrate realistic real-time simulations with user input in the
conceptualization phases of innovation. The paper describes a micro case from
the maritime industry that shows some of the complexity levels regarding the understanding
of user scenarios in interdisciplinary design groups. The second case study
reports on an ongoing development project where simulation has been used to
explore crisis scenarios in the Oslo fjord. The results show that the use of
design thinking and user involvement in combination with simulation tools can
create a platform for an iterative process to develop complex user scenarios
that drive conceptual innovation. |
Full
text: |