|
Digital
Library of the European Council for Modelling
and Simulation |
Title: |
A Low-cost Distributed IoT-based Augmented Reality
Interactive Simulator for Team Training |
Authors: |
Pietro
Piazzolla, Marco Gribaudo, Simone Colombo, Davide Manca, Mauro Iacono |
Published in: |
(2017).ECMS 2017 Proceedings
Edited by: Zita Zoltay Paprika, Péter Horák, Kata Váradi, Péter Tamás
Zwierczyk, Ágnes Vidovics-Dancs, János Péter Rádics European Council for Modeling and Simulation. doi:10.7148/2017 ISBN:
978-0-9932440-4-9/ ISBN:
978-0-9932440-5-6 (CD) 31st European Conference on Modelling and
Simulation, Budapest, Hungary, May 23rd
– May 26th, 2017 |
Citation
format: |
Pietro
Piazzolla, Marco Gribaudo, Simone Colombo, Davide Manca, Mauro Iacono (2017).
A Low-cost Distributed IoT-based Augmented Reality Interactive Simulator for
Team Training, ECMS 2017 Proceedings Edited by: Zita Zoltay Paprika, Péter
Horák, Kata Váradi, Péter Tamás Zwierczyk, Ágnes Vidovics-Dancs, János
Péter Rádics European Council for Modeling and Simulation. doi:
10.7148/2017-0591 |
DOI: |
https://doi.org/10.7148/2017-0591 |
Abstract: |
The
performance over cost ratio of last generation off the shelf devices enables
the design of heterogeneous distributed computing systems capable of
supporting the implementation of an immersive Virtual Reality, Internet of
Things based training support architecture. In this paper, we present our
work in progress on a low cost distributed immersive simulation system for
the training of teams by means of Virtual Reality and off the shelf mobile
and prototyping devices. In this case, performance prediction is crucial,
because the generation of the scenario have to be performed in real time and
synchronization problems may disrupt the result. The approach is demonstrated
by a prototypical case study, that consists in a distributed simulator for
the interactive training of groups of people that have to coordinate to face
a fire emergency, and features advanced immersivity thanks to CGI-enabled
stereoscopic 360 degree 3D Virtual Reality and ad-hoc devised interaction
interfaces. In particular, we focus on the subsystem that is related to a
single trainee, providing a reference implementation and a performance
evaluation oriented model to support the design of the complete system. |
Full
text: |