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Digital Library

of the European Council for Modelling and Simulation

 

Title:

A Low-cost Distributed IoT-based Augmented Reality Interactive Simulator for Team Training

Authors:

Pietro Piazzolla, Marco Gribaudo, Simone Colombo, Davide Manca, Mauro Iacono

Published in:

 

 

 

(2017).ECMS 2017 Proceedings Edited by: Zita Zoltay Paprika, Péter Horák, Kata Váradi, Péter Tamás Zwierczyk, Ágnes Vidovics-Dancs, János Péter Rádics

European Council for Modeling and Simulation. doi:10.7148/2017

 

 

ISBN: 978-0-9932440-4-9/

ISBN: 978-0-9932440-5-6 (CD)

 

 

31st European Conference on Modelling and Simulation,

Budapest, Hungary, May 23rd – May 26th, 2017

 

Citation format:

Pietro Piazzolla, Marco Gribaudo, Simone Colombo, Davide Manca, Mauro Iacono (2017). A Low-cost Distributed IoT-based Augmented Reality Interactive Simulator for Team Training, ECMS 2017 Proceedings Edited by: Zita Zoltay Paprika, Péter Horák, Kata Váradi, Péter Tamás Zwierczyk, Ágnes Vidovics-Dancs, János Péter Rádics European Council for Modeling and Simulation. doi: 10.7148/2017-0591

 

DOI:

https://doi.org/10.7148/2017-0591

Abstract:

The performance over cost ratio of last generation off the shelf devices enables the design of heterogeneous distributed computing systems capable of supporting the implementation of an immersive Virtual Reality, Internet of Things based training support architecture. In this paper, we present our work in progress on a low cost distributed immersive simulation system for the training of teams by means of Virtual Reality and off the shelf mobile and prototyping devices. In this case, performance prediction is crucial, because the generation of the scenario have to be performed in real time and synchronization problems may disrupt the result. The approach is demonstrated by a prototypical case study, that consists in a distributed simulator for the interactive training of groups of people that have to coordinate to face a fire emergency, and features advanced immersivity thanks to CGI-enabled stereoscopic 360 degree 3D Virtual Reality and ad-hoc devised interaction interfaces. In particular, we focus on the subsystem that is related to a single trainee, providing a reference implementation and a performance evaluation oriented model to support the design of the complete system.

 

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